interdisciplinary interaction design response

The first section of branching and nodes is a lot like what I wrote in my journal when preparing for the first two projects, but more straight shot. I think the stressing of what information overload is very important, especially when creating a website. While reading the "Faux Choice" section, I was reminded of when restaurants have a trash and recycling section, but they lead to the same trash bag. In the context, I really do not like the idea of faux choice, but I can see how it would be useful when designing games or interactive projects. 

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